At some point I want to add more after repaying the debt (such as taking on even more debt) but for now you will just unlock extra options when you start a new Curse of Debt run and go into the purple room
I have an Idea for a game mode, event, or mutator that I think would be a lot of fun but it might be a bit hard to do:
The concept/idea I have is 'Role Shuffle' (I couldn't think of a better name),
basically, something has scrambled the realm (maybe have a normal start to the day and then the scrambling happens mid day and you wake up later), and now characters that once had one role now have a different role, like the kobold now being the surfer, the Komodo jock now being the pirate, the forest knight now being in the place of a mysterious rogue, stuff like that, and not just enemies, passive character's like the eating contest dragon and the bartender would be included in the shuffling
though the part of the idea that I think would be a lot harder to do would be making it what role a character gets randomized, it would probably require a lot of art and programming, and every new character would mean even more variant making for each role,
(a idea for a solution i had would just making one or a few predetermined shuffle character sets and having it randomly choose what set to do instead of having every character randomized and needing to make a ton of individual variants, and also just excluding some characters from the shuffling if you don't want to deal with having to integrate them into a shuffle set).
(PS: you don't need to add this, I just wanted to put this fun idea out their if you or anyone else wants to possibly use it)
That could be fun, but also you're right, it would take a lot of work. I think maybe the fun of that though is that characters that normally have a role focued on muscle-growth could be put in a role related to weight gain and vice versa. I think instead I could just tweak certain characters' battles - for example I could have the kobold's battle have a chance of being related to weight gain if you pick the corpulence curse
Yeah! It would also be an interesting twist on the characters. Perhaps a curse of reverse effects? Where effects that give muscle instead give fat and vise versa. Of course that seems like a curse for later on.
That's about all I can think of. There's still a bunch of stuff like talk ending scenes for the Rogue and Jock that will take enough time - I want to finish that sort sort of stuff before I think too much about about future plans
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What would happen if you paid off all your debts in Curse of Debt (I'm not good at English)
At some point I want to add more after repaying the debt (such as taking on even more debt) but for now you will just unlock extra options when you start a new Curse of Debt run and go into the purple room
I have an Idea for a game mode, event, or mutator that I think would be a lot of fun but it might be a bit hard to do:
The concept/idea I have is 'Role Shuffle' (I couldn't think of a better name),
basically, something has scrambled the realm (maybe have a normal start to the day and then the scrambling happens mid day and you wake up later), and now characters that once had one role now have a different role, like the kobold now being the surfer, the Komodo jock now being the pirate, the forest knight now being in the place of a mysterious rogue, stuff like that, and not just enemies, passive character's like the eating contest dragon and the bartender would be included in the shuffling
though the part of the idea that I think would be a lot harder to do would be making it what role a character gets randomized, it would probably require a lot of art and programming, and every new character would mean even more variant making for each role,
(a idea for a solution i had would just making one or a few predetermined shuffle character sets and having it randomly choose what set to do instead of having every character randomized and needing to make a ton of individual variants, and also just excluding some characters from the shuffling if you don't want to deal with having to integrate them into a shuffle set).
(PS: you don't need to add this, I just wanted to put this fun idea out their if you or anyone else wants to possibly use it)
That could be fun, but also you're right, it would take a lot of work. I think maybe the fun of that though is that characters that normally have a role focued on muscle-growth could be put in a role related to weight gain and vice versa. I think instead I could just tweak certain characters' battles - for example I could have the kobold's battle have a chance of being related to weight gain if you pick the corpulence curse
Yeah! It would also be an interesting twist on the characters. Perhaps a curse of reverse effects? Where effects that give muscle instead give fat and vise versa. Of course that seems like a curse for later on.
I'm curious what other future things there might be that patrons have decided on, but aren't going to be implemented any time in the future?
There's the Bodybuilder Horse enemy that won a poll and who will be implemented in a few months, if that's what you mean.
Yeah, stuff like that. Things that are likely to be implemented but are far down the line much like the curse of boyfriend.
That's about all I can think of. There's still a bunch of stuff like talk ending scenes for the Rogue and Jock that will take enough time - I want to finish that sort sort of stuff before I think too much about about future plans
Fair enough, cause who knows what issues you could run into. I think especially when the game has more to it, there will be so much to worry about.